WIO

base game

GAME_NAME

Evidence in r/boardgames — Boardgames

Trend support

Rising+0.2 pp
Current seven-day window
Current 2026-07-27 → 2026-08-02
Comparison seven-day window
Comparison 2026-07-20 → 2026-07-26
Distinct-document support
Seen in 50 current vs 31 comparison posts/comments
Mentions
58 current vs 32 mentions

Windows are complete UTC days compared with the preceding seven. How trends are measured.

Attention over time

7-day rolling share of analyzed posts/comments mentioning this entity · 90 daily points ending 2026-08-02

Final complete day: 2026-08-02. Attention was 0.5% — this entity appeared in 50 of 9,589 analyzed posts/comments in the seven days ending that day (58 mentions).

0%1.0%May 5Jun 18Aug 2

Hover, touch, or focus the chart (Tab) and use the arrow keys — each point is one seven-day window.

View all 90 data points (semantic table)
Week endingSeven-day rangeStatusPrevalenceSeen inMentionsAnalyzed
2026-05-052026-04-292026-05-05Low coverage00
2026-05-062026-04-302026-05-06Low coverage00
2026-05-072026-05-012026-05-07Low coverage00
2026-05-082026-05-022026-05-08Low coverage00
2026-05-092026-05-032026-05-09Low coverage00
2026-05-102026-05-042026-05-10Low coverage00
2026-05-112026-05-052026-05-11Low coverage00
2026-05-122026-05-062026-05-12Low coverage00
2026-05-132026-05-072026-05-13Low coverage00
2026-05-142026-05-082026-05-14Low coverage00
2026-05-152026-05-092026-05-15Low coverage00
2026-05-162026-05-102026-05-16Comparable0.2%1 of 6791679
2026-05-172026-05-112026-05-17Comparable0.5%11 of 2,075142,075
2026-05-182026-05-122026-05-18Comparable0.4%15 of 3,418183,418
2026-05-192026-05-132026-05-19Comparable0.4%18 of 4,605214,605
2026-05-202026-05-142026-05-20Comparable0.3%22 of 7,708257,708
2026-05-212026-05-152026-05-21Comparable0.3%24 of 9,219289,219
2026-05-222026-05-162026-05-22Comparable0.3%28 of 10,8843210,884
2026-05-232026-05-172026-05-23Comparable0.3%33 of 11,4143711,414
2026-05-242026-05-182026-05-24Comparable0.3%37 of 11,2044111,204
2026-05-252026-05-192026-05-25Comparable0.3%40 of 11,7184811,718
2026-05-262026-05-202026-05-26Comparable0.4%42 of 11,8665011,866
2026-05-272026-05-212026-05-27Comparable0.4%44 of 10,1465410,146
2026-05-282026-05-222026-05-28Comparable0.5%47 of 10,1165710,116
2026-05-292026-05-232026-05-29Comparable0.5%47 of 10,0235710,023
2026-05-302026-05-242026-05-30Comparable0.4%42 of 10,0865210,086
2026-05-312026-05-252026-05-31Comparable0.3%34 of 10,4114110,411
2026-06-012026-05-262026-06-01Comparable0.3%32 of 10,2353610,235
2026-06-022026-05-272026-06-02Comparable0.3%28 of 10,2513210,251
2026-06-032026-05-282026-06-03Comparable0.3%31 of 11,8963511,896
2026-06-042026-05-292026-06-04Comparable0.3%42 of 13,0034513,003
2026-06-052026-05-302026-06-05Comparable0.4%54 of 14,0195714,019
2026-06-062026-05-312026-06-06Comparable0.4%55 of 14,1265914,126
2026-06-072026-06-012026-06-07Comparable0.4%61 of 14,1446614,144
2026-06-082026-06-022026-06-08Comparable0.4%63 of 14,3506714,350
2026-06-092026-06-032026-06-09Comparable0.5%74 of 14,5607814,560
2026-06-102026-06-042026-06-10Comparable0.6%75 of 13,2707713,270
2026-06-112026-06-052026-06-11Comparable0.5%61 of 11,5586411,558
2026-06-122026-06-062026-06-12Comparable0.5%50 of 10,2355310,235
2026-06-132026-06-072026-06-13Comparable0.5%50 of 9,449529,449
2026-06-142026-06-082026-06-14Comparable0.5%42 of 9,053459,053
2026-06-152026-06-092026-06-15Comparable0.5%41 of 8,408458,408
2026-06-162026-06-102026-06-16Comparable0.4%33 of 8,031398,031
2026-06-172026-06-112026-06-17Comparable0.4%33 of 7,672477,672
2026-06-182026-06-122026-06-18Comparable0.5%39 of 7,775537,775
2026-06-192026-06-132026-06-19Comparable0.6%49 of 7,669707,669
2026-06-202026-06-142026-06-20Comparable0.7%52 of 7,966757,966
2026-06-212026-06-152026-06-21Comparable0.7%52 of 7,708737,708
2026-06-222026-06-162026-06-22Comparable0.7%52 of 7,357727,357
2026-06-232026-06-172026-06-23Comparable0.7%54 of 7,891727,891
2026-06-242026-06-182026-06-24Comparable0.6%49 of 8,448618,448
2026-06-252026-06-192026-06-25Comparable0.5%44 of 8,940558,940
2026-06-262026-06-202026-06-26Comparable0.4%33 of 8,945378,945
2026-06-272026-06-212026-06-27Comparable0.4%31 of 8,887338,887
2026-06-282026-06-222026-06-28Comparable0.3%30 of 8,899328,899
2026-06-292026-06-232026-06-29Comparable0.3%28 of 8,781308,781
2026-06-302026-06-242026-06-30Comparable0.3%24 of 7,744277,744
2026-07-012026-06-252026-07-01Comparable0.3%21 of 6,809226,809
2026-07-022026-06-262026-07-02Comparable0.4%25 of 6,905266,905
2026-07-032026-06-272026-07-03Comparable0.4%31 of 7,154337,154
2026-07-042026-06-282026-07-04Comparable0.4%31 of 7,963337,963
2026-07-052026-06-292026-07-05Comparable0.4%30 of 8,202328,202
2026-07-062026-06-302026-07-06Comparable0.4%34 of 9,089379,089
2026-07-072026-07-012026-07-07Comparable0.5%47 of 10,2205410,220
2026-07-082026-07-022026-07-08Comparable0.5%52 of 10,8746010,874
2026-07-092026-07-032026-07-09Comparable0.5%53 of 10,3916110,391
2026-07-102026-07-042026-07-10Comparable0.5%56 of 10,3316810,331
2026-07-112026-07-052026-07-11Comparable0.6%55 of 9,431679,431
2026-07-122026-07-062026-07-12Comparable0.6%54 of 9,128669,128
2026-07-132026-07-072026-07-13Comparable0.7%59 of 8,654718,654
2026-07-142026-07-082026-07-14Comparable0.6%49 of 8,443598,443
2026-07-152026-07-092026-07-15Comparable0.6%45 of 8,019548,019
2026-07-162026-07-102026-07-16Comparable0.5%42 of 8,331518,331
2026-07-172026-07-112026-07-17Comparable0.4%32 of 8,017368,017
2026-07-182026-07-122026-07-18Comparable0.4%34 of 8,496388,496
2026-07-192026-07-132026-07-19Comparable0.4%38 of 8,911448,911
2026-07-202026-07-142026-07-20Comparable0.3%27 of 9,053329,053
2026-07-212026-07-152026-07-21Comparable0.3%30 of 9,745339,745
2026-07-222026-07-162026-07-22Comparable0.3%34 of 10,2733710,273
2026-07-232026-07-172026-07-23Comparable0.3%33 of 11,0983611,098
2026-07-242026-07-182026-07-24Comparable0.3%33 of 11,1963611,196
2026-07-252026-07-192026-07-25Comparable0.3%30 of 10,8913310,891
2026-07-262026-07-202026-07-26Comparable0.3%31 of 10,5363210,536
2026-07-272026-07-212026-07-27Comparable0.3%33 of 10,3973410,397
2026-07-282026-07-222026-07-28Comparable0.4%37 of 9,929409,929
2026-07-292026-07-232026-07-29Comparable0.4%40 of 9,544469,544
2026-07-302026-07-242026-07-30Comparable0.5%45 of 8,666528,666
2026-07-312026-07-252026-07-31Comparable0.6%52 of 9,044599,044
2026-08-012026-07-262026-08-01Comparable0.6%53 of 9,233609,233
2026-08-022026-07-272026-08-02Comparable0.5%50 of 9,589589,589

Each point is a seven-day rolling window of complete UTC days; a point is comparable only when at least 100 analyzed posts or comments fall inside it. A day with no analyzed records counts as zero; missing coverage is marked and never shown as zero. The series ends at the latest complete analyzed day — it never extends into the current incomplete day. How attention is measured.

Recent mentions

  1. Comment

    Yeah true, though overall I feel the base game at least isn't too difficult, you can typically overcome it. Eldritch Horror also has these same effects, e.g. Delayed.

  2. Comment

    >As mentioned already, there's a narrative in EH and then 3E , MoM and LCG because of coherence of the Ancient one events. In AH 2E there's no narrative - its pure exploration and discovery. Uhm... * You're supposed to create a narrative in your mind from what happens on the board. 😃That's what emergent narrative means! * What you're talking about is designers trying to railroad the narrative by taking emergent narrative from the players, railroading it and pushing it down player's throats. * Basically players being too lazy to turn on their imagination 👉 hey designers are more than willing to take over as this means stuff isn't as replayable anymore, so you need to buy more content. 💸 >Eldritch Horror is much easier to control, its not a roller coaster. You know where you need to go to advance the story, and same with Arkham Horror 3E. I If narrative is emergent story advances anywhere. You don't need some top down designer meddling to push you there. >And all of these games are only replayable due to deck size, at just the base game if you play it \~7-8 times you've start seeing all the same things and it gets boring. I'm fine with AH 2E base game. Had back to back games with completely different vibe - one was A E Poe's story or unescapable doom befalling on cursed characters, the other was pulp shooting down zombies with a tommy gun Tarantino-like extravaganza. If there's room for imagination of players, this will give such a game replayability. >but I don't recall there being any deduction in solving the mystery. Me neither. And I give weekly offering to Elder Gods thanking them no deduction was put in AH 2E. 🙏😇 Like - deduction detaches one from character immersion, why would you want that. >There's literally no difference mechanically around being set in a city vs on the globe. /..../Doom countdown in AH2 and EH both creates the same sort of urgency arbeit in a different sort of track. Hm. I've played EH a decade ago (reason - AH 2E being more down my alley) My comments from the time note *"Another thing closer to TotAN are chaotic events - as stats of characters never change and items are hard to get by (if your influence isn't high) most encounters are very random in outcomes - they'll hit you, or won't. And you'll get certain statuses you'll try to get rid off (kinda like TotAN). In comparison to AH there's less tension and the feeling of sliding towards inevitable doom, instead it's more of a rollercoaster with some ups and downs (but more coherent, nowhere as crazy as TotAN)."* *"The chaotic nature of events also makes EH feel close to TotAn - namely character stats remain static, and items are difficult for acquire without high influence, so encounters are more random in their results - you get hit or not. Also kinda like TotAN, you'll receive statuses and try to remove them. Compared to the steady tension and constant push to the inevitable doom of AH 2E, Eldritch feels more like a rollercoaster of ups and downs— but with more coherence than TotAN, "* It could be map isn't the culprit as such, but if memory serves EH made me feel less a part of the group as AH 2E. > Arkham Horror only feels like it has more tension because the monsters are harder to defeat that you'd need to sneak around and hope they don't come your way. You mean like how every horror movie ever gets tension? Seems legit to me. 😄 >But we definitely experience them in a different way. Yup. I will of course claim my way is closer to original design intent, which is seeing AH 2E as RPG surrogate. Something close to Betrayal at House on the Hill and of course TotAN. If memory serves Michael Barnes had a good argument that AH 2E is in essence a variant to chose your own adventure type games, but events on cards. >An unfortunate part of this hobby is that for me the more I play, the less I am enamoured by a theme as you start noticing the mechanical underpinnings of a game. I think I'm doing well in not sabotaging my own thematic enjoyment - the point of mechanisms in games like AH 2E isn't to exploit them for a win like in eurogamez; the point of mechansism in game like AH 2E is there to give you material for thematic immersion. (That's why details on weapons - 1 or 2 handed, that's why money, that's why lots of fluff). But also to get out of the way - the beauty of dice resolution is that it's quick and requires little to no strategy, because strategic thinking and optimisation of mechanism would break the immersion. In ameritrash like AH 2E you have to pretend mechanisms are not there, even though it's a big pile of them kinda pushed under the rub creating a tiny mountain. *I mean I've played AH 2E with complete nongamers and it worked fine - because it really doesn't ask for much from them, but to enjoy the ride. (I handled all the rules, just explained to them how upkeep and sliders work).* My issue is that It's near impossible for me to get a narrative driven ameritrash in last 10 years which wouldn't have euro gizmos stuffed in there (no I don't want to deduce, solve puzzles or juggle mechanisms), wouldn't be app driven or wouldn't have railroaded narrative (scenarios or legacy). What you talk about is wanting more railroaded, more top down controlled content with less emergence, probably with some euro elements. Sure, why not, but it's not hard to get that in todays hobby. It's the absence of this which is nigh impossible to find. Cam I haz my adventure without them euro bits please.

  3. Post

    My July in Boardgames - Last month I have posted about the games we played in June, so I thought it would be fun to this every month. You can find that post here: In July I have played 8 different games, 23 play sessions - 31 hours of playtime. It was great, I was on vacation with my girlfriend and she is just discovering the hobby so we have played a lot of 7 wonders duel. In addition we managed to organise our standard playgroup 3 times ( 4 players ) which is unusual for summer months. Anyway, let me talk about the games: **7 Wonders Duel + Pantheon Expansion -** such an amazing 2 player game. Before this month, last time I played it was 8 years ago, and I forgot how good it is. The base game is brilliant, quick to setup, easy to teach and the games last around 30-40 minutes. As mentioned above, my gf fell in love with this game, and got very competitive. This was not the case with other games. She basically demanded we play it until she wins, and she did, so she was supper happy about it. The expansion adds more complexity, still easy to setup and teach, adds around 20-30mins of gametime due to more strategy and tactics. Would not play the game always with this expansion, bur every 3-4 games it is good for variety. **Cartographers Heroes** \- due to us plating cascadia rolling hills last month, which was the first verb and write type of game for me, I wanted to explore this genre more, and this game is a great entry. It is easy to setup, easy to teach and it takes around 35-45 minutes. I can see it get a little bit repetitive after a couple of games, but dont see it as a big problem. I am planning to play this with my children, as they really like to draw and colour. **Hadrians Wall** \- A meaty verb and write game, still easy to setup and a little bit harder to teach. This one is for more experienced board game players, and they have to like this type of mechanic if you want to bring to the table. Feels like everyone is playing solo, with some minor interaction, but it is great for just chilling and talking while doing something in between. The game takes around 60-90mins to complete, can be even longer if you have competitive people playing. **Twilight Inscription** \- based on bgg, a more complex and worse rated game than Hadrians Wall, but I liked it better. Love the markers that you get, the production quality is great, even tho do not try to play it outside when its hot and windy. The markers can handle it. It requires a lot of table space, still easy to setup, and for my group it was easier to teach compared to Hadrians Wall. I have played this solo as well, and I think it works great. **Dark Tomb** \- backed it on kickstarter ages ago, and found myself without internet connection and alone in my cabin, so wanted to try it out. Horrible game, even when you take the form factor in consideration it is still a waste of time. Will never play it again. **Clash of Cultures** \- a beast of a game. Awesome Civ like that takes ages to complete. We have only managed to play the quick version ( 4 ages instead of 6 and a quicker game in general ) and it still took 4 hours at least. The normal version would take at least 6 hours for our playgroup. It is a complex game, takes 15mins to setup, requires a lot of table space and is on the harder side to teach. Obviously if you have experienced players, it will fill intuitive and easier to learn. The strategy and number of options that you have is just amazing. You really feel like the leader of a civilisation, exploring, expanding and exterminating your adversaries. We loved the game and will play it more in The coming weeks.

  4. Comment

    Flip over the base game borders. They fit with the new borders

  5. Comment

    Those coin tokens are 100% not from the base game, and would not really work, since you need fairly large quantities during the game. I'm guessing whoever sold it to HPB decided to keep the iron clays for themselves

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