WIO

reiner knizia

GAME_DESIGNER

Evidence in r/boardgames — Boardgames

Trend support

Rising+0.1 pp
Current seven-day window
Current 2026-09-28 → 2026-10-04
Comparison seven-day window
Comparison 2026-09-21 → 2026-09-27
Distinct-document support
Seen in 11 current vs 1 comparison posts/comments
Mentions
12 current vs 1 mentions

Windows are complete UTC days compared with the preceding seven. How trends are measured.

Also Mentioned 30 times in the most-discussed range 2026-09-05 → 2026-10-05 — frequency, not a trend.

Attention over time

7-day rolling share of analyzed posts/comments mentioning this entity · 90 daily points ending 2026-10-04

Final complete day: 2026-10-04. Attention was 0.1% — this entity appeared in 11 of 9,434 analyzed posts/comments in the seven days ending that day (12 mentions).

0%1.0%Jul 7Aug 20Oct 4

Hover, touch, or focus the chart (Tab) and use the arrow keys — each point is one seven-day window.

View all 90 data points (semantic table)
Week endingSeven-day rangeStatusPrevalenceSeen inMentionsAnalyzed
2026-07-072026-07-01 → 2026-07-07Comparable0.1%7 of 10,220710,220
2026-07-082026-07-02 → 2026-07-08Comparable0.1%7 of 10,874710,874
2026-07-092026-07-03 → 2026-07-09Comparable0.1%6 of 10,391610,391
2026-07-102026-07-04 → 2026-07-10Comparable0.0%4 of 10,331410,331
2026-07-112026-07-05 → 2026-07-11Comparable0.1%7 of 9,43179,431
2026-07-122026-07-06 → 2026-07-12Comparable0.1%6 of 9,12869,128
2026-07-132026-07-07 → 2026-07-13Comparable0.1%7 of 8,65478,654
2026-07-142026-07-08 → 2026-07-14Comparable0.1%6 of 8,44368,443
2026-07-152026-07-09 → 2026-07-15Comparable0.1%6 of 8,01968,019
2026-07-162026-07-10 → 2026-07-16Comparable0.1%8 of 8,33198,331
2026-07-172026-07-11 → 2026-07-17Comparable0.1%11 of 8,017128,017
2026-07-182026-07-12 → 2026-07-18Comparable0.1%9 of 8,496108,496
2026-07-192026-07-13 → 2026-07-19Comparable0.1%8 of 8,91198,911
2026-07-202026-07-14 → 2026-07-20Comparable0.1%9 of 9,053109,053
2026-07-212026-07-15 → 2026-07-21Comparable0.1%9 of 9,745109,745
2026-07-222026-07-16 → 2026-07-22Comparable0.1%9 of 10,2731010,273
2026-07-232026-07-17 → 2026-07-23Comparable0.1%7 of 11,098711,098
2026-07-242026-07-18 → 2026-07-24Comparable0.0%3 of 11,196311,196
2026-07-252026-07-19 → 2026-07-25Comparable0.0%2 of 10,891210,891
2026-07-262026-07-20 → 2026-07-26Comparable0.0%2 of 10,536210,536
2026-07-272026-07-21 → 2026-07-27Comparable0.0%1 of 10,397110,397
2026-07-282026-07-22 → 2026-07-28Comparable0.0%1 of 9,92919,929
2026-07-292026-07-23 → 2026-07-29Comparable0.0%2 of 9,54429,544
2026-07-302026-07-24 → 2026-07-30Comparable0.0%2 of 8,66628,666
2026-07-312026-07-25 → 2026-07-31Comparable0.0%2 of 9,04429,044
2026-08-012026-07-26 → 2026-08-01Comparable0.0%2 of 9,23329,233
2026-08-022026-07-27 → 2026-08-02Comparable0.0%3 of 9,58939,589
2026-08-032026-07-28 → 2026-08-03Comparable0.0%2 of 8,64628,646
2026-08-042026-07-29 → 2026-08-04Comparable0.0%2 of 6,82126,821
2026-08-052026-07-30 → 2026-08-05Comparable0.0%1 of 5,44715,447
2026-08-062026-07-31 → 2026-08-06Comparable0.0%1 of 4,10414,104
2026-08-072026-08-01 → 2026-08-07Comparable0.0%1 of 2,58912,589
2026-08-082026-08-02 → 2026-08-08Comparable0.1%1 of 1,48511,485
2026-08-092026-08-03 → 2026-08-09Comparable0.0%0 of 2460246
2026-08-102026-08-04 → 2026-08-10Low coverage——00
2026-08-112026-08-05 → 2026-08-11Low coverage——00
2026-08-122026-08-06 → 2026-08-12Comparable0.0%0 of 1,01101,011
2026-08-132026-08-07 → 2026-08-13Comparable0.0%0 of 2,40602,406
2026-08-142026-08-08 → 2026-08-14Comparable0.1%4 of 4,29544,295
2026-08-152026-08-09 → 2026-08-15Comparable0.1%4 of 5,49445,494
2026-08-162026-08-10 → 2026-08-16Comparable0.1%4 of 6,70846,708
2026-08-172026-08-11 → 2026-08-17Comparable0.1%4 of 8,43648,436
2026-08-182026-08-12 → 2026-08-18Comparable0.0%4 of 9,63249,632
2026-08-192026-08-13 → 2026-08-19Comparable0.0%4 of 10,096410,096
2026-08-202026-08-14 → 2026-08-20Comparable0.0%4 of 9,60849,608
2026-08-212026-08-15 → 2026-08-21Comparable0.0%0 of 8,68908,689
2026-08-222026-08-16 → 2026-08-22Comparable0.0%1 of 8,34728,347
2026-08-232026-08-17 → 2026-08-23Comparable0.0%3 of 8,02748,027
2026-08-242026-08-18 → 2026-08-24Comparable0.0%3 of 7,36347,363
2026-08-252026-08-19 → 2026-08-25Comparable0.0%3 of 7,92047,920
2026-08-262026-08-20 → 2026-08-26Comparable0.0%3 of 7,52847,528
2026-08-272026-08-21 → 2026-08-27Comparable0.0%3 of 7,74447,744
2026-08-282026-08-22 → 2026-08-28Comparable0.0%3 of 8,07348,073
2026-08-292026-08-23 → 2026-08-29Comparable0.0%2 of 8,01028,010
2026-08-302026-08-24 → 2026-08-30Comparable0.0%0 of 8,73008,730
2026-08-312026-08-25 → 2026-08-31Comparable0.0%0 of 8,90908,909
2026-09-012026-08-26 → 2026-09-01Comparable0.0%1 of 8,59818,598
2026-09-022026-08-27 → 2026-09-02Comparable0.0%2 of 8,94528,945
2026-09-032026-08-28 → 2026-09-03Comparable0.0%2 of 10,054210,054
2026-09-042026-08-29 → 2026-09-04Comparable0.0%2 of 10,282210,282
2026-09-052026-08-30 → 2026-09-05Comparable0.0%2 of 10,712210,712
2026-09-062026-08-31 → 2026-09-06Comparable0.0%3 of 10,579310,579
2026-09-072026-09-01 → 2026-09-07Comparable0.0%3 of 10,356310,356
2026-09-082026-09-02 → 2026-09-08Comparable0.0%2 of 9,98729,987
2026-09-092026-09-03 → 2026-09-09Comparable0.0%3 of 10,302310,302
2026-09-102026-09-04 → 2026-09-10Comparable0.0%3 of 9,60439,604
2026-09-112026-09-05 → 2026-09-11Comparable0.0%3 of 8,95638,956
2026-09-122026-09-06 → 2026-09-12Comparable0.0%3 of 8,73438,734
2026-09-132026-09-07 → 2026-09-13Comparable0.0%2 of 8,34428,344
2026-09-142026-09-08 → 2026-09-14Comparable0.0%3 of 8,22338,223
2026-09-152026-09-09 → 2026-09-15Comparable0.0%3 of 8,44838,448
2026-09-162026-09-10 → 2026-09-16Comparable0.0%1 of 7,86917,869
2026-09-172026-09-11 → 2026-09-17Comparable0.0%1 of 8,81618,816
2026-09-182026-09-12 → 2026-09-18Comparable0.0%2 of 9,15829,158
2026-09-192026-09-13 → 2026-09-19Comparable0.0%2 of 9,06529,065
2026-09-202026-09-14 → 2026-09-20Comparable0.0%3 of 8,78338,783
2026-09-212026-09-15 → 2026-09-21Comparable0.0%2 of 9,62329,623
2026-09-222026-09-16 → 2026-09-22Comparable0.0%2 of 9,83229,832
2026-09-232026-09-17 → 2026-09-23Comparable0.0%2 of 9,82729,827
2026-09-242026-09-18 → 2026-09-24Comparable0.0%2 of 8,90528,905
2026-09-252026-09-19 → 2026-09-25Comparable0.0%1 of 8,91018,910
2026-09-262026-09-20 → 2026-09-26Comparable0.0%1 of 9,42919,429
2026-09-272026-09-21 → 2026-09-27Comparable0.0%1 of 10,289110,289
2026-09-282026-09-22 → 2026-09-28Comparable0.1%7 of 9,91379,913
2026-09-292026-09-23 → 2026-09-29Comparable0.1%8 of 10,064810,064
2026-09-302026-09-24 → 2026-09-30Comparable0.1%9 of 10,2781010,278
2026-10-012026-09-25 → 2026-10-01Comparable0.1%10 of 10,2251110,225
2026-10-022026-09-26 → 2026-10-02Comparable0.1%10 of 10,1141110,114
2026-10-032026-09-27 → 2026-10-03Comparable0.1%10 of 10,0501110,050
2026-10-042026-09-28 → 2026-10-04Comparable0.1%11 of 9,434129,434

Each point is a seven-day rolling window of complete UTC days; a point is comparable only when at least 100 analyzed posts or comments fall inside it. A day with no analyzed records counts as zero; missing coverage is marked and never shown as zero. The series ends at the latest complete analyzed day — it never extends into the current incomplete day. How attention is measured.

Recent mentions

  1. Comment

    Azul, Resistance: Avalon If i were to recommend games that are slightly different to the 1s above, but hopefully still something you'd like? Any Reiner Knizia- Quest for El Dorado, Ra/High Society (if you like auction), Through the Desert? A dudes on a map- Inis or Kemet maybe

  2. Comment

    Games with low rules overhead but with interaction that leads to complex strategy/tactics are amazing, and really perfect for first dipping your toes into more “hobby” or “modern” board games. Reiner Knizia is a prolific designer of this sort of game. His tile layers like Through the Desert, Babylonia, Huang, Hanami. Then plenty of auction games likes Ra, Modern Art, High Society. Kramer and Kiesling are also excellent in this regard. Like Renature, Azul. Other strong recommendations are Caylus 1303, Concordia, Hansa Teutonica

  3. Comment

    **Rollercoaster** is a game played with any number of players but probably best with 5-6, and comes from Reiner Knizia's **Dice Games Properly Explained** book. The game is played with two six-sided dice. The goal of each player is to survive the elimination rounds until the end to win. Players sat opposite each other each start with one die. On their turn, players roll as often and fast as they can until they roll a 1, then pass their die clockwise. If a player ever gets passed a die before they have rolled a 1 and passed on their own die, they are eliminated and a new round starts with players opposite each other. It's super silly and definitely high-randomness, but it gives a racing game or cat and mouse type feeling and plays super fast. **Pig!** from the same book is a push-your-luck game played with 1 die. On your turn, roll the die, if you roll a 1, thats a Pig! Your turn ends, you score nothing, and you pass the die to the next player. If you roll any other number, however, you add that to your score, and you can roll again or bank your points. The goal is to be the first to get to a pre-determined score (I play to 50 typically). Theoretically you could get all 5 points in one glorious run, and you can make up a lot of ground if you take more risks than your opponents.

  4. Post

    I just published L.A.M.A. by Reiner Knizia for iOS and macOS - Hi! I'm Nick and I'm happy to announce that I just published the digital adaptation of the card game L.A.M.A. by renowned game author Reiner Knizia, for macOS and iOS. The app supports playing against any combination of bots, other local players sharing the same device, and online players connected with GameCenter or a custom server. The Party Edition is included as well. This is now my second digital game, after Odin. I loved the physical card game since I first bought it some years ago. It has been an honour to collaborate with Reiner and the people at AMIGO to bring the app to life. I'd be happy to hear about your experience with the game and any feedback you may have! L.A.M.A. app website A bit more context about myself: I started developing digital adaptations of board and card games I love in summer 2020, when the pandemic made it difficult to meet with family and play physical games. Since then, in my free time I developed several digital adaptations for personal use. From each new game I built, I was able to learn and improve and optimize every previous game. After reaching out to the physical game publishers, two of them are now on the App Store.

  5. Comment

    I don't remember really seeing much of that cultural sophistication, it was mainly some friendly ribbing over what was perceived to be superior design (deterministic, low luck, wooden components perceived as higher value, etc). It also had a lot to do with the designers/companies, as euro-style games mostly came from germany and some from france, while the more ttrpg/wargame inspired ones came from US companies. If you want to really boil it down, it was basically Fantasy Flight VS Reiner Knizia. Eurogames used more wooden components, simpler rules, open information, non-direct conflict, low RNG, and were less thematic. Ameritrash used more plastic components, complex rules, hidden information, direct conflict (or coop), heavy RNG, and were more thematic. Nowadays this has blurred a lot, we have thematic, rng-heavy euros, and low confrontation ameritrash games with wooden pieces, for example. Hell, back then the term eurogame wasn't even just for what we think nowadays, of economic worker placement engine building games, it also encompassed other games fitting some or all of the criteria I listed above. And Ameritrash almost squarely meant war games and dice-chucking, dungeon-crawling, coop games. Pretty much anything that wasn't a light party game could be adscribed one of the 2 categories (and even then, a lot of the whacky more party-like games I sometimes saw called ameritrash for not being high brow and deeply strategic).

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